being able to play the game delayed and know real time pricing has but a different dimension on the sell feature.
Very true. That was a concern of mine about selling in the first place. The trick now is to try limit it. I'd like the game to be as close to reality as possible, after all, it was planned to be a learning environment. Here are some options:
-Have a limit on buying for 30 minutes after a sale (let the system catch up on any price weirdness), and likewise a limit on selling 30 minutes after a buy.
-Have a review system, let moderators review a trade and if it's not realistic to roll it back.
-Have a public review system, record appeals and make 3 appeals an auto rollback.
Just some thoughts, any more from the users?